Bindings /
Numeric inputs
a. Basics b. Adding data c. Dynamic attributes d. Styling e. Nested components f. Making an app a. Assignments b. Declarations c. Statements d. Updating arrays and objects a. Declaring props b. Default values c. Spread props a. If blocks b. Else blocks c. Else-if blocks d. Each blocks e. Keyed each blocks f. Await blocks a. DOM events b. Inline handlers c. Event modifiers d. Component events e. Event forwarding f. DOM event forwarding a. Text inputs b. Numeric inputs c. Checkbox inputs d. Group inputs e. Textarea inputs f. Select bindings g. Select multiple h. Contenteditable bindings i. Each block bindings j. Media elements k. Dimensions l. This m. Component bindings n. Binding to component instances a. onMount b. onDestroy c. beforeUpdate and afterUpdate d. tick a. Writable stores b. Auto-subscriptions c. Readable stores d. Derived stores e. Custom stores f. Store bindings a. Tweened b. Spring a. The transition directive b. Adding parameters c. In and out d. Custom CSS transitions e. Custom JS transitions f. Transition events g. Local transitions h. Deferred transitions i. Key blocks a. The animate directive a. The use directive b. Adding parameters a. The class directive b. Shorthand class directive c. Inline styles d. The style directive a. Slots b. Slot fallbacks c. Named slots d. Checking for slot content e. Slot props a. setContext and getContext a. <svelte:self> b. <svelte:component> c. <svelte:element> d. <svelte:window> e. <svelte:window> bindings f. <svelte:document> g. <svelte:body> h. <svelte:head> i. <svelte:options> j. <svelte:fragment> a. Sharing code b. Exports a. The @debug tag b. HTML tags a. Congratulations!
In the DOM, everything is a string. That's unhelpful when you're dealing with numeric inputs — type="number"
and type="range"
— as it means you have to remember to coerce input.value
before using it.
With bind:value
, Svelte takes care of it for you:
< input type = number bind : value = {a} min = 0 max = 10 >
< input type = range bind : value = {a} min = 0 max = 10 >
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